|The Guardian, a British daily newspaper, mentioned on their website that Dungeons & Dragons was originally released in 1974 by the company that also created a game called Wizards of the Coast / Photo by: Mitaukano via Pixabay|
If you've watched Stranger Things on Netflix, you might have noticed that Will's gang loves playing the board game called Dungeons and Dragons. In the past, the game was treated like one created only for the nerds and geeks without a social life outside of school and their families. However, the game has become quite popular this past year, as it surfaces once again with the help of media platforms on the internet.
Most of the teens today are obsessed with video and computer games like Fortnite, Dota 2, or Call of Duty. When they play those games, it’s all they seem to be able to talk about. They can probably spend hours battling it out in the game, and spend close to thousands on the best equipment and in-game products. While young people's obsession with technology might go over the heads of older generations, they, too, were once obsessed with their own games. Dungeons and Dragons was one of them. Many of the adults you know might have eveb spent their childhood playing the game for hours with their own friends.
The Guardian, a British daily newspaper, mentioned on their website that Dungeons & Dragons was originally released in 1974 by the company that also created a game called Wizards of the Coast, which bought the rights from the original creator TSR. It is estimated that there are currently 40 million players of the game worldwide. Its popularity continues to grow with 25% new players year on year, while its rules are constantly translated into new languages.
D&D for the modern era
The tabletop role-playing game was once hailed as one of the “coolest, most meaningful fantasy brands on the planet,” said Nathan Stewart, who runs D&D at Wizards of the Coast, the Hasbro subsidiary that makes the game. However, reality struck him when he was hired in 2012 and he realized that “it was really obvious that the current edition of Dungeons & Dragons was not ubiquitous.” His realization made him see that not everyone was into it.
The players from its era of popularity had grown up and had already moved on from their gaming days. On the other hand, the younger generation was busy embracing the amazing technology of video games and smartphones as their choice of escapism. Most of them felt indifferent to the idea of spending hours in front of a tabletop game instead of playing in front of their consoles.
But, if you think about it, video games and Dungeons & Dragons are not that different from one another. Both have a make-believe world where swords and sorcery are seen. But the only difference is that the other has rules and polyhedral dice. The New York Times, an American newspaper, mentioned that D&D now appears to have been resurrected as if by a necromancer. “My main goal was to help this glorious brand get its swagger back,” Stewart said, who claimed that he grew up playing the tabletop game and its digital relatives such as Baldur’s Gate and Neverwinter Nights.
As it celebrates its 45th anniversary this year, the Dungeons & Dragons community continues to reach a more diverse fan base as they use streaming platforms like Twitch and YouTube. Shows like Netflix’s Stranger Things also managed to include some of the popular tropes and monsters from D&D like the Demogorgon and mind flayer into its plot, further popularizing the game for the youth watching.
|The players from its era of popularity had grown up and had already moved on from their gaming days. On the other hand, the younger generation was busy embracing the amazing technology of video games and smartphones as their choice of escapism / Photo by: Philip Mitchell via Wikimedia Commons|
D&D is a great world-building game
Those who have watched or played a campaign of Dungeons & Dragons know that to enjoy and play the game, one must have a very creative mind. This tabletop game is a great medium to practice world-building for writers.
Medium, an online publishing platform, mentioned that being a Dungeon Master is a responsibility for those who want to control the plot and setting of the whole campaign. They have a big role in improving the creative world-building campaign. The Dungeon Master must always practice realistic outcomes within the fantasy world. One will learn how to operate and change a world that they create, which will be based on real constraints and rules within the system. The players and the Dungeon Master will have the chance to practice their critical writing skills while playing in a safe and supportive atmosphere.
Everyone can express their imagination as the players will be responsible for in-depth character development. Players will be able to create their characters with flaws, secrets, motivations, and desires.
Regardless of your chosen role, Dungeons & Dragons is a cooperative game that encourages teamwork and promotes complex, creative problem-solving. As the game forces players to exercise their imaginations, it also forces them to create solutions to the problems in front of them. Dungeons & Dragons also promotes confidence in players, as people, not just writers.